Build tools that make ambitious work manageable.
I create software for game developers and digital creators, with an emphasis on making complex production systems easier to see, organize and control.
Complex underneath. Clean on the surface.
Storyteller began as my response to a familiar development problem: narrative systems become difficult to reason about when story structure, game state, dialogue, media and localization are scattered across a project.A And when narritives are too complex to be reasonably detailed on static mediums
Ruchmair's products are built around the opposite idea—give creators focused tools that expose structure clearly while still leaving room for deep technical control.
Explore the products
A home for the full Ruchmair catalog.
The website is deliberately broader than Storyteller 3 so the other editor tools, runtime systems and creative assets I publish can have a home alongside it.