Node-based storytelling
Build dialogue, routes, actions, characters and environment changes in a visual story canvas.
Build stories. Design interactions. Bring them into your game. Storyteller 3 combines visual narrative structure, dialogue, characters, environments, localization, storyboards and production tools in one Unity editor workflow.

Storyteller 3 is built for narratives that need more than a text box: branching paths, repeated timelines, localization, environmental context, characters, images, audio and runtime behavior.
Build dialogue, routes, actions, characters and environment changes in a visual story canvas.
Create choices, convergence, loops and non-linear narrative structures without flattening the story into a spreadsheet.
Manage localized dialogue and route content alongside the source story instead of splitting production into separate files.
Use integrated generation and translation workflows to accelerate ideation and repetitive narrative tasks.
Keep character information, environments, scene context and visual references connected to the narrative.
Attach voice, sound, imagery and storyboard material to story content for richer production planning.
Organize multiple scenes and extensive narrative structures while keeping editing and navigation inside Unity.
Storyteller 3 includes Game Bridge for moving authored story data into runtime interactions and presenting it through the UI style that fits your game.
The authored data can support classic RPG dialogue, phone conversations, visual-novel layouts, overhead chat bubbles, cinematic scenes and custom interaction systems.





Storyteller 3 is designed for developers who want narrative content to remain organized, editable and visible throughout production.